Role Playing Public Radio
Un podcast de Ross Payton
423 Épisodes
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Game Designer Workshop Episode 13: Red Markets Kickstarter Post-mortem
Publié: 25/06/2016 -
RPPR Episode 129: Campaign Starters and Parters
Publié: 17/06/2016 -
Game Designer Workshop Episode 12: Dream Just the Right Amount
Publié: 23/05/2016 -
RPPR Episode 128: My Player’s Keeper
Publié: 16/05/2016 -
Interview with James D’Amato on the Noisy Person Cards Kickstarter
Publié: 27/04/2016 -
RPPR Episode 127: Mistakes are Inevitable – Learning New Games
Publié: 20/04/2016 -
Interview with Greg Stolze on the Unknown Armies Kickstarter
Publié: 18/04/2016 -
RPPR Panel: The Case Against Fun – Social Critique & RPGs
Publié: 13/04/2016 -
Game Designer Workshop Episode 11: RPG Manager Simulator 2016
Publié: 05/04/2016 -
RPPR Site Update
Publié: 04/04/2016 -
RPPR Episode 126: Scenario Chop Shop
Publié: 13/03/2016 -
Please Don’t Punch the GM: Adventures in Gaming Therapy at PAX South 2016
Publié: 27/02/2016 -
RPPR Episode 125: Masks of Nyarlathotep Post Mortem
Publié: 16/02/2016 -
Patreon Preview: WoD The Heck – Dirty Secrets of the Black Hand
Publié: 10/02/2016 -
Interview with Jeff C. Carter and Edward M. Erdelac on the Mecha West Kickstarter
Publié: 05/02/2016 -
The Art of the Table: GMing Beyond the Basics at PAX South 2016
Publié: 02/02/2016 -
RPPR Episode 124: Atomic Robo Campaign Post-Mortem
Publié: 16/01/2016 -
Interview with artist and animator Darrell Claunch
Publié: 06/01/2016 -
RPPR Episode 123: Pushing the Envelope
Publié: 17/12/2015 -
Interview with Pierce Fraser on HC SVNT Dracones
Publié: 07/12/2015
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.