Role Playing Public Radio

Un podcast de Ross Payton

Catégories:

416 Épisodes

  1. RPPR Episode 134: High Falutin’ Fantasy

    Publié: 12/10/2016
  2. RPPR Panel at Gen Con 2016

    Publié: 06/10/2016
  3. Interview with Kory Bing

    Publié: 30/09/2016
  4. Playing Red Markets at Gen Con 2016

    Publié: 18/09/2016
  5. RPPR Episode 133: God’s Teeth Campaign Post Mortem

    Publié: 07/09/2016
  6. How To Roll Winning Numbers at Gen Con 2016

    Publié: 01/09/2016
  7. Interview with Monte Cook on Invisible Sun

    Publié: 24/08/2016
  8. RPPR Episode 132: Gen Con 2016 Wrap Up

    Publié: 18/08/2016
  9. Patreon for Creators at Gen Con 2016

    Publié: 11/08/2016
  10. Game Designer Workshop: Live at Gen Con 2016

    Publié: 08/08/2016
  11. RPPR Episode 131: Brutalists Campaign Post-Mortem

    Publié: 26/07/2016
  12. RPPR Episode 130: Pre Gen Con 2016 Special

    Publié: 16/07/2016
  13. Game Designer’s Workshop: Interview with Jeff Barber

    Publié: 08/07/2016
  14. Game Designer Workshop Episode 13: Red Markets Kickstarter Post-mortem

    Publié: 25/06/2016
  15. RPPR Episode 129: Campaign Starters and Parters

    Publié: 17/06/2016
  16. Game Designer Workshop Episode 12: Dream Just the Right Amount

    Publié: 23/05/2016
  17. RPPR Episode 128: My Player’s Keeper

    Publié: 16/05/2016
  18. Interview with James D’Amato on the Noisy Person Cards Kickstarter

    Publié: 27/04/2016
  19. RPPR Episode 127: Mistakes are Inevitable – Learning New Games

    Publié: 20/04/2016
  20. Interview with Greg Stolze on the Unknown Armies Kickstarter

    Publié: 18/04/2016

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.

Visit the podcast's native language site