Role Playing Public Radio

Un podcast de Ross Payton

Catégories:

416 Épisodes

  1. Game Designer Workshop Episode 7: Multitasking Mayhem

    Publié: 14/02/2015
  2. Interview with Jim McGarva on Strike the RPG Kickstarter

    Publié: 11/02/2015
  3. We’re on Patreon! RPPR After Hours Preview

    Publié: 27/01/2015
  4. RPPR Episode 110: The Final Revelation Post Mortem

    Publié: 13/01/2015
  5. RPPR Episode 109: 5E Dungeons and Dragons Breakdown

    Publié: 14/12/2014
  6. RPPR Episode 108: I’d Game That for a Dollar!

    Publié: 01/12/2014
  7. RPPR Episode 107: Sense of the Sleight of Hand Man Post-Mortem

    Publié: 10/11/2014
  8. Game Designer Workshop Episode 6: Playtester’s Progress

    Publié: 02/11/2014
  9. Interview with Deborah Davitt

    Publié: 27/10/2014
  10. Game Designer’s Workshop: Interview with Peter Nielsen

    Publié: 09/10/2014
  11. RPPR Episode 106: History is written by the GM

    Publié: 02/10/2014
  12. Game Designer Workshop panel at Gen Con 2014

    Publié: 25/09/2014
  13. RPPR Episode 105: I love it when a plan is agreed upon

    Publié: 16/09/2014
  14. Money is the Root of all Fun: Economics in Games: panel at Gen Con 2014

    Publié: 10/09/2014
  15. Campaign Doctors panel at Gen Con 2014

    Publié: 05/09/2014
  16. RPPR Episode 104: Gen Con 2014 Wrap-Up

    Publié: 28/08/2014
  17. Diversity in Gaming panel at Gen Con 2014

    Publié: 22/08/2014
  18. RPPR Episode 103: School of Dice

    Publié: 10/08/2014
  19. RPPR Episode 102: Rules Fetish

    Publié: 21/07/2014
  20. RPPR Episode 101: No Soul Left Behind Post Mortem

    Publié: 01/07/2014

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.

Visit the podcast's native language site