Role Playing Public Radio
Un podcast de Ross Payton
423 Épisodes
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Money is the Root of all Fun: Economics in Games: panel at Gen Con 2014
Publié: 10/09/2014 -
Campaign Doctors panel at Gen Con 2014
Publié: 05/09/2014 -
RPPR Episode 104: Gen Con 2014 Wrap-Up
Publié: 28/08/2014 -
Diversity in Gaming panel at Gen Con 2014
Publié: 22/08/2014 -
RPPR Episode 103: School of Dice
Publié: 10/08/2014 -
RPPR Episode 102: Rules Fetish
Publié: 21/07/2014 -
RPPR Episode 101: No Soul Left Behind Post Mortem
Publié: 01/07/2014 -
Game Designer Workshop Episode 5: Con Work
Publié: 24/06/2014 -
RPPR Episode 100: Where Did the Time Go? (Part 2 of 2)
Publié: 09/06/2014 -
RPPR Episode 100: Where did the time go? (part 1 of 2)
Publié: 05/06/2014 -
Game Designer Workshop Episode 4: Playtesting
Publié: 16/05/2014 -
RPPR Episode 99: Gaming with a Full Table
Publié: 30/04/2014 -
Modernizing Fantasy RPGs panel at PAX East 2014
Publié: 22/04/2014 -
What Is Happening to Tabletop Roleplaying Games? panel at PAX East 2014
Publié: 19/04/2014 -
Indie Boardgames: Design and Crowdfunding panel at PAX East 2014
Publié: 17/04/2014 -
RPPR Episode 98: I GM Therefore I Am
Publié: 23/03/2014 -
Game Designer’s Workshop: Posthuman Studios Interview
Publié: 15/02/2014 -
One Roll to Rule Them All: Arc Dream Publishing and the One Roll Engine at Gencon 2013
Publié: 08/02/2014 -
RPPR Episode 97: Tribes of Tokyo Post-Mortem
Publié: 01/02/2014 -
Game Designer Workshop Episode 3: Game Mechanics
Publié: 23/01/2014
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.