Mastering Retention
Un podcast de UserWise
14 Épisodes
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Antanina Livingston, Product Manager at Activision, on the core pillars for LiveOps
Publié: 17/12/2020 -
Karan Khairajani, cofounder of independent studio Firescore on hyper casual games.
Publié: 17/12/2020 -
Barak David, COO of MURKA, on creating an ecosystem of innovation and more!
Publié: 23/11/2020 -
Fawzi Mesmar, Head Designer at DICE and winner of the Game Dev Heroes award in 2020 for the category of Game Design!
Publié: 13/11/2020 -
Ethan Levy, Executive Producer on Tetris Mobile on what does config driven design really mean
Publié: 04/11/2020 -
Alex R. from Clanet.io on gaming history!
Publié: 27/10/2020 -
Nick Murray on game balancing
Publié: 21/10/2020 -
MRP#7: Hadrian Semroud, on his experience with free to play games
Publié: 12/10/2020 -
MRP#6: Balancing data and creativity when game designing with Michael Tapley
Publié: 09/10/2020 -
MRP#5: How do you measure FUN in the gaming industry? With Hinrik Asgeirsson from FunPlus
Publié: 02/10/2020 -
MRP#4: Being diligent with data! With Dennis Heizmann, Game Manager at Tilting Point
Publié: 25/09/2020 -
MRP#3: What Does Retention Really Mean? With Jónas Antonsson, co-founder of Raw Fury
Publié: 18/09/2020 -
MRP#2: Live Ops Automation and Data Driven Game Design|Javier Barnes, ex-Gameloft, ex-Social Point Game Lead
Publié: 11/09/2020 -
MRP#1: People and product in mobile gaming with Patrik Wilkens, VP Mobile at Azerion
Publié: 25/08/2020
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We talk to top mobile game product and liveops folks about everything data, retention, engagement and monetization. We cover tops from automating liveops events to reducing employee burnout and everything in between. We're all about improving how F2P mobile gaming is done.