73 Épisodes

  1. When your game engine is Adventure Game Studio | James Spanos

    Publié: 30/11/2024
  2. Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland

    Publié: 23/11/2024
  3. Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh

    Publié: 26/10/2024
  4. How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano

    Publié: 28/09/2024
  5. Casey Muratori on his work experience

    Publié: 21/09/2024
  6. The first game to use blockchain right? | Design of Providence

    Publié: 14/09/2024
  7. How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.

    Publié: 13/07/2024
  8. Making difficulty fun in tactical shooter - Shardpunk

    Publié: 06/07/2024
  9. Principal Lighting Artist on how to make stunning scenes! - Maria Yue

    Publié: 29/06/2024
  10. Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff

    Publié: 22/06/2024
  11. How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan

    Publié: 09/06/2024
  12. Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman

    Publié: 01/06/2024
  13. Game design principles in the Case of the Golden Idol - Andrejs Klavins

    Publié: 25/05/2024
  14. Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa

    Publié: 18/05/2024
  15. Thronefall developer Paul talks about design, art & rendering!

    Publié: 11/05/2024
  16. How Terraformers were made - strategy game with roguelike elements

    Publié: 04/05/2024
  17. HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine

    Publié: 29/04/2024
  18. HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack

    Publié: 28/04/2024
  19. How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat

    Publié: 27/04/2024
  20. Ali Motisi behind Full Void on how it's done in custom engine in C

    Publié: 20/04/2024

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Technical conversations with inspiring figures: programming, game engines, graphics, and more!

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