Wookash Podcast
Un podcast de Łukasz Ściga - Les samedis
73 Épisodes
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When your game engine is Adventure Game Studio | James Spanos
Publié: 30/11/2024 -
Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland
Publié: 23/11/2024 -
Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh
Publié: 26/10/2024 -
How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano
Publié: 28/09/2024 -
Casey Muratori on his work experience
Publié: 21/09/2024 -
The first game to use blockchain right? | Design of Providence
Publié: 14/09/2024 -
How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.
Publié: 13/07/2024 -
Making difficulty fun in tactical shooter - Shardpunk
Publié: 06/07/2024 -
Principal Lighting Artist on how to make stunning scenes! - Maria Yue
Publié: 29/06/2024 -
Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
Publié: 22/06/2024 -
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan
Publié: 09/06/2024 -
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman
Publié: 01/06/2024 -
Game design principles in the Case of the Golden Idol - Andrejs Klavins
Publié: 25/05/2024 -
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa
Publié: 18/05/2024 -
Thronefall developer Paul talks about design, art & rendering!
Publié: 11/05/2024 -
How Terraformers were made - strategy game with roguelike elements
Publié: 04/05/2024 -
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
Publié: 29/04/2024 -
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
Publié: 28/04/2024 -
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
Publié: 27/04/2024 -
Ali Motisi behind Full Void on how it's done in custom engine in C
Publié: 20/04/2024
Technical conversations with inspiring figures: programming, game engines, graphics, and more!