Furidashi Game Design Academy

Un podcast de Nicholas Theisen

Catégories:

140 Épisodes

  1. 87. Combat as Narrative

    Publié: 10/10/2022
  2. 86. Learning Thru Immersion

    Publié: 03/10/2022
  3. 85. The Immersion Spectrum

    Publié: 26/09/2022
  4. 84. Hard and Soft World Building

    Publié: 19/09/2022
  5. 83. World Building in Game Design

    Publié: 12/09/2022
  6. 82. Progression Is [Not] Narrative (Teaser)

    Publié: 05/09/2022
  7. 81. Player Narrative vs. Game Narrative

    Publié: 29/08/2022
  8. 80. Storytelling Through Gameplay (Teaser)

    Publié: 22/08/2022
  9. 79. The ”What” of Video Game Storytelling

    Publié: 15/08/2022
  10. 78. Narrative vs. Progression (Teaser)

    Publié: 08/08/2022
  11. 77. Narrative Delivery in Video Games

    Publié: 01/08/2022
  12. 76. MDA: Games As Commodities? (Teaser)

    Publié: 25/07/2022
  13. 75. Mechanics, Dynamics, Aesthetics

    Publié: 18/07/2022
  14. 74. Narrative Systems (Teaser)

    Publié: 11/07/2022
  15. 73. System[s] Shock

    Publié: 04/07/2022
  16. 72. Meaningful Mechanics, Meaningful Choices (Teaser)

    Publié: 27/06/2022
  17. 71. Designing UrbanPlan

    Publié: 20/06/2022
  18. 70. Gameplay is Narrative? w/ Ze and Nim! (Teaser)

    Publié: 13/06/2022
  19. 69. Aesthetics & Storytelling w/ Ze and Nim!

    Publié: 06/06/2022
  20. 68. Mechanics III: Action Economy (Teaser)

    Publié: 30/05/2022

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Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.

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