147 Épisodes

  1. 93. Same As It Ever Was - Year End Special Pt. 1

    Publié: 28/11/2022
  2. UNLOCKED! 41. Furidashi Behind the Scenes

    Publié: 21/11/2022
  3. 92. Ludonarrative Harmony?

    Publié: 14/11/2022
  4. 91. VR Failing

    Publié: 07/11/2022
  5. 90. Subjective Progression

    Publié: 31/10/2022
  6. 89. Accessing Super Smash Bros.

    Publié: 24/10/2022
  7. 88. Combat Encounters

    Publié: 17/10/2022
  8. 87. Combat as Narrative

    Publié: 10/10/2022
  9. 86. Learning Thru Immersion

    Publié: 03/10/2022
  10. 85. The Immersion Spectrum

    Publié: 26/09/2022
  11. 84. Hard and Soft World Building

    Publié: 19/09/2022
  12. 83. World Building in Game Design

    Publié: 12/09/2022
  13. 82. Progression Is [Not] Narrative (Teaser)

    Publié: 05/09/2022
  14. 81. Player Narrative vs. Game Narrative

    Publié: 29/08/2022
  15. 80. Storytelling Through Gameplay (Teaser)

    Publié: 22/08/2022
  16. 79. The ”What” of Video Game Storytelling

    Publié: 15/08/2022
  17. 78. Narrative vs. Progression (Teaser)

    Publié: 08/08/2022
  18. 77. Narrative Delivery in Video Games

    Publié: 01/08/2022
  19. 76. MDA: Games As Commodities? (Teaser)

    Publié: 25/07/2022
  20. 75. Mechanics, Dynamics, Aesthetics

    Publié: 18/07/2022

3 / 8

Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.

Visit the podcast's native language site