Furidashi Game Design Academy
Un podcast de Nicholas Theisen - Les jeudis
147 Épisodes
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93. Same As It Ever Was - Year End Special Pt. 1
Publié: 28/11/2022 -
UNLOCKED! 41. Furidashi Behind the Scenes
Publié: 21/11/2022 -
92. Ludonarrative Harmony?
Publié: 14/11/2022 -
91. VR Failing
Publié: 07/11/2022 -
90. Subjective Progression
Publié: 31/10/2022 -
89. Accessing Super Smash Bros.
Publié: 24/10/2022 -
88. Combat Encounters
Publié: 17/10/2022 -
87. Combat as Narrative
Publié: 10/10/2022 -
86. Learning Thru Immersion
Publié: 03/10/2022 -
85. The Immersion Spectrum
Publié: 26/09/2022 -
84. Hard and Soft World Building
Publié: 19/09/2022 -
83. World Building in Game Design
Publié: 12/09/2022 -
82. Progression Is [Not] Narrative (Teaser)
Publié: 05/09/2022 -
81. Player Narrative vs. Game Narrative
Publié: 29/08/2022 -
80. Storytelling Through Gameplay (Teaser)
Publié: 22/08/2022 -
79. The ”What” of Video Game Storytelling
Publié: 15/08/2022 -
78. Narrative vs. Progression (Teaser)
Publié: 08/08/2022 -
77. Narrative Delivery in Video Games
Publié: 01/08/2022 -
76. MDA: Games As Commodities? (Teaser)
Publié: 25/07/2022 -
75. Mechanics, Dynamics, Aesthetics
Publié: 18/07/2022
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.