Designer Notes
Un podcast de Idle Thumbs
Catégories:
84 Épisodes
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Designer Notes 24: Sid Meier - Part 2
Publié: 23/11/2016 -
Designer Notes 23: Sid Meier - Part 1
Publié: 25/10/2016 -
Designer Notes 22: Amy Hennig - Part 2
Publié: 04/10/2016 -
Designer Notes 21: Amy Hennig - Part 1
Publié: 20/09/2016 -
Designer Notes 20: Liz Ryerson
Publié: 04/08/2016 -
Designer Notes 19: Louis Castle
Publié: 15/06/2016 -
Designer Notes 18: Offworld Trading Company
Publié: 06/05/2016 -
Designer Notes 17: Ananda Gupta
Publié: 01/04/2016 -
Designer Notes 16: Tyriq Plummer
Publié: 15/02/2016 -
Designer Notes 15: Nels Anderson
Publié: 19/01/2016 -
Designer Notes 14: Mark Herman
Publié: 21/12/2015 -
Designer Notes 13: Jamie Cheng
Publié: 13/11/2015 -
Designer Notes 12: Davey Wreden
Publié: 15/10/2015 -
Designer Notes 11: Chris Avellone
Publié: 09/09/2015 -
Designer Notes 10: Nina Freeman
Publié: 05/08/2015 -
Designer Notes 9: Bruce Shelley
Publié: 26/06/2015 -
Designer Notes 8: Daniel Benmergui
Publié: 08/06/2015 -
Designer Notes 7: Brad Muir
Publié: 04/05/2015 -
Designer Notes 6: Chelsea Howe
Publié: 20/04/2015 -
Designer Notes 5: Daniel Cook
Publié: 09/03/2015
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.