Designer Notes
Un podcast de Idle Thumbs
Catégories:
84 Épisodes
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Designer Notes 44: Clint Hocking - Part 2
Publié: 31/12/2018 -
Designer Notes 43: Clint Hocking - Part 1
Publié: 24/11/2018 -
Designer Notes 42: David Sirlin - Part 2
Publié: 06/10/2018 -
Designer Notes 41: David Sirlin - Part 1
Publié: 08/08/2018 -
Designer Notes 40: Brian Reynolds - Part 3
Publié: 22/06/2018 -
Designer Notes 39: Brian Reynolds - Part 2
Publié: 16/05/2018 -
Designer Notes 38: Brian Reynolds - Part 1
Publié: 24/04/2018 -
Designer Notes 37: Chris Hecker - Part 2
Publié: 12/03/2018 -
Designer Notes 36: Chris Hecker - Part 1
Publié: 21/02/2018 -
Designer Notes 35: Manveer Heir
Publié: 17/01/2018 -
Designer Notes 34: Tyler Sigman - Part 2
Publié: 07/12/2017 -
Designer Notes 33: Tyler Sigman - Part 1
Publié: 13/11/2017 -
Designer Notes 32: Asher Vollmer
Publié: 05/10/2017 -
Designer Notes 31: Margaret Robertson
Publié: 01/09/2017 -
Designer Notes 30: Steve Gaynor - Part 2
Publié: 11/08/2017 -
Designer Notes 29: Steve Gaynor - Part 1
Publié: 21/07/2017 -
Designer Notes 28: George Fan
Publié: 16/06/2017 -
Designer Notes 27: Lucas Pope
Publié: 21/05/2017 -
Designer Notes 26: Sid Meier - Part 4
Publié: 06/05/2017 -
Designer Notes 25: Sid Meier - Part 3
Publié: 23/02/2017
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.