81 Épisodes

  1. AI and Trade Secrets – What’s next in the US and China?

    Publié: 19/04/2022
  2. Consumer Protection in Video Games - Age Rating (Spanish version)

    Publié: 15/03/2022
  3. Consumer Protection in Video Games - Advertising (Spanish version)

    Publié: 08/03/2022
  4. The Year Ahead: Key TMT trends in the global disputes landscape

    Publié: 23/02/2022
  5. Gaming on the Rise: Market Levelling Up in Latin America (Spanish version)

    Publié: 18/02/2022
  6. TMT Takeaways from Mind the Gap

    Publié: 16/02/2022
  7. Artificial intelligence and more in North America

    Publié: 31/01/2022
  8. Consumer Protection in Video Games - Age rating

    Publié: 24/01/2022
  9. Gaming on the rise: Market levelling up in Latin America

    Publié: 19/01/2022
  10. 2021/2022 TMT takeaways from the Digital Transformation & Cloud Survey

    Publié: 17/01/2022
  11. Consumer Protection in Video Games - Advertising

    Publié: 07/01/2022
  12. What are the practical implications of the OECD Pillars 1 and 2 for TMT companies

    Publié: 15/12/2021
  13. Monetization Challenges in Video Games – Loot Boxes (Spanish version)

    Publié: 02/12/2021
  14. 10 Key Considerations for the TMT industry: CFPB Investigations/Actions

    Publié: 15/11/2021
  15. Monetization Challenges in Video Games - Loot Boxes

    Publié: 08/10/2021
  16. Vaccine mandates - What TMT companies need to know

    Publié: 16/08/2021
  17. ESG: Key issues and developments for global supply chains for the TMT sector

    Publié: 19/07/2021
  18. Litigation readiness for the tech industry

    Publié: 05/07/2021
  19. 5G and Cybersecurity

    Publié: 24/05/2021
  20. 5G Technology: Impact and applications on the Unmanned Aircraft Systems sector

    Publié: 10/05/2021

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A tech-entwined world necessarily puts focus on technology companies and the opportunities that arise with them. TMT Talk, the Global TMT industry podcast, will help you navigate and prioritize via insights from top legal advisers in strategic technology markets. We'll go into the issues, how they affect businesses, society, and the way players deal with them.

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