Developing iOS 11 Apps with Swift
Un podcast de Paul Hegarty
46 Épisodes
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Lecture 17 Slides
Publié: 13/11/2017 -
17. Core Motion and Camera
Publié: 13/11/2017 -
Lecture 16 Slides
Publié: 13/11/2017 -
16. More Segues
Publié: 13/11/2017 -
Lecture 15 Slides
Publié: 13/11/2017 -
15. Alerts, Notifications, Application Lifecycle
Publié: 13/11/2017 -
Programming Project 6: Persistent Image Gallery
Publié: 13/11/2017 -
Lecture 14 Slides
Publié: 13/11/2017 -
14. Persistence and Documents Demo
Publié: 13/11/2017 -
Lecture 13 Slides
Publié: 13/11/2017 -
13. Persistence and Documents
Publié: 13/11/2017 -
Programming Project 5: Image Gallery
Publié: 13/11/2017 -
Lecture 12 Slides
Publié: 13/11/2017 -
12. Drag and Drop, Table View, Collection View, and Text Field
Publié: 13/11/2017 -
Lecture 11 Slides
Publié: 13/11/2017 -
11. Drag and Drop, Table View, and Collection View
Publié: 13/11/2017 -
Friday Session 3: Instruments
Publié: 13/11/2017 -
Lecture 10 Slides
Publié: 13/11/2017 -
10. Multithreading and Autolayout
Publié: 13/11/2017 -
Lecture 9 Slides
Publié: 13/11/2017
Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.