209. Interactive Gaming and Health Technology

Pharmacy, IT, & Me: Your Informatics Pharmacist Podcast - Un podcast de Tony Dao, PharmD, EMBA, CPHIMS, FCPhA

209. Interactive Gaming and Health Technology Intended Audience: Everyone Video games have come a long way, and what used to be something with a reputation of making people unhealthy is now being used to catalyze people into engaging in their own health. Today's episode, we talk about an example of where we can be in the future, integrating video games with BAN technologies and dietary analysis. Check out this article that talks about how video games can have a role in improving health outcomes: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3391574/ Another great piece of journalism on how video games have changed over time and move towards health outcomes: https://medcitynews.com/2019/05/from-joke-hour-to-digital-therapeutics-an-evolution-of-gaming-in-healthcare/ Follow us on social media! Twitter: @pharmacyitme Instagram: @pharmacyinformatics LinkedIn: https://www.linkedin.com/company/pharmacyitme/ Website: Pharmacy IT & Me Email: [email protected] Follow Tony's personal Twitter account at @tonydaopharmd Network with other pharmacists at Pharmacists Connect!http://pharmacistsconnect.com For more information on pharmacy informatics, check out some of the following useful links: ASHP's Section of Pharmacy Informatics and Technology: https://www.ashp.org/Pharmacy-Informaticist/Section-of-Pharmacy-Informatics-and-Technology/ HIMSS Pharmacy Informatics Community: https://www.himss.org/library/pharmacy-informatics Disclaimer: Views expressed are my own and do not reflect thoughts and opinions of any entity with which I have been, am now, or will be affiliated. This podcast is powered by Pinecast.

Visit the podcast's native language site