Guy Kisel speaks of sensory overload
A11y Rules Soundbites - Un podcast de Nicolas Steenhout
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Guy says that "Everyone is different. Everyone has different needs and preferences. It's very hard to build a one-size-fits-all design." Thanks to Fable for sponsoring the transcript for this episode. Transcript Nic Hi, I'm Nic Steenhout. And you're listening to the accessibility rules soundbite, a series of short podcasts where disabled people explain their impairments and what barriers they encounter on the web. Just a reminder, I have transcripts available for all episodes at the time of publication from the website at https://a11yrules.com. This is the time to thank Fable, our sponsor for the show. Fable is a leading accessibility platform powered by disabled people. They move organizations from worrying about compliance to building incredible and accessible user experiences. And they do that through product testing and custom courses. You can learn more about how Fable can work for your team at https://makeitfable.com/nic. Today I'm talking with Guy Kisel. Hey, Guy, how are ya? Guy Hi, I'm pretty doing pretty well. Nic Good. We've been talking a lot in the background about all kinds of stuff that's super fascinating. But obviously, this is my soundbite. So we're not going to be able to cover everything all the things. Let's start with what's your disability or your impairment that you want to talk about today? Guy Oh, good question. Yeah, I have some RSI issues in my hands. Basically, just from overuse over the years of playing a lot of video games and spending a lot of time on the computer and so on. Largely like tendinitis in my wrist and my hands and and then yeah, the sensory issues, I've always been extremely sensitive, and had issues with, like sensory processing. And that includes, you know, being extremely sensitive to smells, and getting easily overwhelmed and sounds and like feelings and textures and all these things. And yeah, it does sometimes, you know, cause issues with technology or with gaming or stuff like that. On that note, to be clear, I work in the games industry, but I'm only here to represent myself and my own, like perspectives and opinions and not have any sort of official representative Nic that that's totally fair. Now, being very sensitive to smells, I guess, is not a big problem using computers games, we haven't yet gotten to smell-o-vision. And I think I'm happy about that. But how does does this sensory overload? How does that translate in either gaming or using the web or working digitally? Guy Yeah, good question. I'm also very grateful that we have not yet invented smell-o-vision. Even you know, virtual reality doesn't seem to have that yet. And for me, at least, I'm thankful for that. It doesn't always actually have an effect. You know, in a lot of cases, Everything's just fine. But the sort of things that can happen are, it's often like, related to hearing things. So I'm not, I'm not deaf or hearing impaired in any way that I'm aware of. I'm actually very sensitive to sounds. But what that can result in is that I have trouble filtering out... sounds. So like, as an example, if I'm in a crowded room, and there's a lot of conversations going on, it can be really hard to pick out the conversation I'm trying to participate in. And so what can happen in, you know, online situations, is, if you're in a call with people, and there's a lot of background noise coming through their microphone, it can be like nearly impossible to understand them, which I know everybody, or a lot of people probably experienced this as frustrating or difficult. But it can be get, like, especially bad. Or if there's high pitched sounds like feedback, or especially for whatever reason, I'm super sensitive to like whistling. But, you know, if you suddenly have headphones on, you suddenly hear somebody whistling. It's almost like it's being projected directly into your brain. It can be kind of difficult to cope with. Nic So you're not talking about just a bit of a frustration or an